FAME & FEAR: DUNGEON ARCHITECT
PRESS KIT

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GAME INFORMATION
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Title:
Fame & Fear: Dungeon Architect

Developer:
Leonardo – Solo Indie Developer

Platform:
Windows PC / Steam

Genre:
Dungeon Management / Strategy / Simulation / Sandbox

Demo:
Available on Steam

Steam Next Fest:
Participating in the upcoming Steam Next Fest

Preview / Review Keys:
Available on request

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SHORT DESCRIPTION
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Fame & Fear: Dungeon Architect is a dungeon management sandbox where you build, expand, and run a dungeon as a business.

Dig rooms and corridors, place traps and monsters, hide treasure, manage taverns and staff, set entrance fees, and decide which adventurers are allowed through each entrance.

Some visitors will leave with treasure and stories to tell.

Others will fill the coffins.

Strangely enough, you need both.

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ABOUT THE GAME
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Have you always dreamed of being the hero of the story?

Well, not this time.

This time, you're the one building the dungeon.

Dig through the rock, carve out rooms and corridors, place traps where adventurers least expect them, hire monsters, fill the place with treasure, and then open the doors to the public.

Yes.

The public.

Because in Fame & Fear, your dungeon is also a business.

Adventurers pay to enter. Different entrances can have different prices and accept different ranks of visitors.

Some guests will come looking for treasure.

Some will come looking for glory.

Some may decide that surviving was enough excitement for one day and stop at your tavern for food, drinks, or even a room for the night.

And some will never make it that far.

That is where the real problem begins.

Killing everyone is easy.

But if nobody survives, eventually nobody will want to come.

No stories.
No reputation.
No new visitors.
No money.

Let everyone walk out unharmed, though, and you have the opposite problem.

You probably built a hotel.

The goal is to find the right balance.

Build a dungeon dangerous enough to become legendary, but successful enough that adventurers keep paying to experience it.

Visitors have their own needs, money, intentions, and identities. Some can return on later days, carrying memories of what happened during previous visits.

Meanwhile, your dungeon keeps growing.

Expand the map, unlock stronger monsters and bosses, improve your facilities, manage staff, optimize your taverns, and climb from Rank F all the way to SS.

Fame & Fear: Dungeon Architect is about building a place people want to visit, survive, fear, talk about, and occasionally die in.

Become famous.

Just maybe not the wrong kind of famous.

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KEY FEATURES
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BUILD YOUR OWN DUNGEON

Dig through the rock and create your own rooms, corridors, chambers, and routes.

Place walls, floors, doors, lights, traps, treasures, monsters, bosses, decorations, and other objects to turn a hole in the mountain into a dungeon worth paying to visit.

RUN IT LIKE A BUSINESS

Adventurers pay to enter your dungeon.

Each entrance can have its own price and its own accepted visitor ranks, allowing you to create different routes for different types of adventurers.

Control who gets in, how much they pay, and what kind of experience waits for them on the other side.

BUILD AND MANAGE TAVERNS

Create taverns inside your dungeon where adventurers can eat, drink, rest, and spend the night.

Build common rooms and private bedrooms, set your prices, hire staff, and manage multiple taverns independently.

Sometimes keeping adventurers alive can be surprisingly profitable.

FAME IS GOOD. FEAR IS TOO.

Popularity, Fear, Wealth, Prestige, Comfort, and Fame shape the reputation of your dungeon.

A terrifying dungeon may attract attention.

A prestigious one may attract wealthier visitors.

And a dungeon that becomes too infamous may eventually attract attention from the kingdom itself.

Not all attention is good attention.

FOLLOW THE PEOPLE INSIDE YOUR DUNGEON

Adventurers have persistent identities, needs, money, ranks, and intentions.

Select a visitor to understand what they are doing and why, or follow them directly with the camera as they make their way through your dungeon.

Some survivors may even return on future days.

MONSTERS, BOSSES, AND TRAPS

Hire creatures, place traps, and deploy powerful bosses to stop adventurers from getting too comfortable.

Rogues can sabotage traps, forcing you to repair them later, while different adventurer classes react differently to the dangers you build.

LEARN FROM EVERY DAY

At the end of each day, review what happened inside your dungeon.

See who survived, who escaped, how much money you made, how your reputation changed, what happened in your taverns, and which parts of the dungeon performed well or badly.

Use heatmaps and local influence data to understand how your design affects Fear, Wealth, Prestige, and other values.

THE DUNGEON CHRONICLES

Your dungeon remembers its history.

Track personal records including your most profitable day, most loyal visitor, deadliest boss, deadliest trap, most successful tavern, largest dungeon, and many other milestones.

Try to beat your own records as your sandbox continues to grow.

CLIMB FROM RANK F TO SS

Start with little more than a hole carved into the rock.

Build your reputation, unlock new content, attract stronger visitors, and turn your dungeon into one of the most famous and questionable destinations in the kingdom.

BUILD ONCE, REUSE FOREVER

Turn entire rooms into Blueprints.

Save them locally, reuse them in future games, and share your creations through Steam Workshop.

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CORE GAME LOOP
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BUILD

During the night, expand and prepare your dungeon.

Dig rooms and corridors, place monsters, traps, treasures, decorations, and facilities, manage your staff, configure entrances, and prepare for the next group of visitors.

OPEN THE DOORS

Set your entrance rules and allow adventurers inside.

Watch them explore, fight, search for treasure, use your facilities, visit your taverns, and react to the dungeon you created.

OBSERVE

Follow individual adventurers, read their intentions, and see how your design affects their decisions.

Some will push deeper into the dungeon.

Some will retreat.

Some will stop for a drink.

Some will not make it back out.

REVIEW

At the end of the day, study the report.

Check profits, visitor outcomes, reputation changes, tavern revenue, combat results, and notable events.

Then decide what needs to change.

GROW

Use your earnings and reputation to expand the dungeon, unlock new possibilities, hire stronger monsters, improve your services, and climb from Rank F to SS.

There is no fixed ending.

The dungeon is a sandbox that can continue growing as long as you want to keep improving it.

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MEDIA USAGE
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The logos, screenshots, key art, videos, GIFs, and promotional materials included in this press kit may be used for editorial coverage, reviews, previews, livestreams, videos, social media posts, and articles related to Fame & Fear: Dungeon Architect.

Credit is appreciated but not required.

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